![]() ![]() Deepspace engines are - you guessed it - optimised for trips that take you further afield, into the outer solar system and even beyond.It won't do you any harm to use one for your first flight, but a sustainer would probably still be a better choice. Orbital engines are suitable for mid-range missions, like return trips and, yes, orbiting.Early on in the game, I find it helps to think of them as a hybrid launcher/orbit engine for mid-range flights, and I highly recommend one as your go-to for your first rocket launch. They're not super powerful but, as the name suggests, they're capable of both getting your rocket launched and keeping it going for a fair while. Sustainer engines are the second basic model of engine.If you're planning a staged launch in which you jettison a large part of your rocket's weight not long after take-off, a launcher engine might be the one to put on the module you want to shed quickly. Launcher engines are one of the two lightest and most basic models.The otherwise excellent tutorial doesn't actually dedicate a lot of time to explaining the differences between these engines or how you can tell which one you're attaching to your rocket, though, so here's a quick run-down to help you out: There are four engine types in KSP2: launcher, sustainer, orbital, and deepspace. However, the main challenge when it comes to designing your first successful rocket is the choice of engine you want to use.Ĭhoosing your engine in Kerbal Space Program 2 Most of these components can be cobbled together into something that will achieve launch - just keep an eye on the Engineer's Report to ensure that your thrust/weight ratio doesn't fall below 1, and you should in theory have a rocket that can get you to orbit and back. Finally, the parachute is used at the very end of a mission, to help the command module get back to earth in one piece The fuel tank and engine are, I think, fairly self-explanatory. The command module is where the Kerbal crew operate the vessel, and is the part that you want to get back down to Kerbin, ideally. There are four essential components to any spaceworthy rocket in Kerbal Space Program 2: Kerbal Space Program 2: How to build your first rocket So I've put together a crib sheet to help you build a rocket that will at least reach the outer atmosphere on the first try. However, if you're like me, you want to at least see Kerbin from space for the first time without putting dozens of hours into builds. ![]() Really wrapping your head around what makes a successful rocket launch in KSP2 takes a lot of time and practice. However, failure is not only an ever-present possibility in KSP2, it's actually rather likely, especially when you're new to the game. How do you get to space in Kerbal Space Program 2? In Kerbal Space Program 2, almost any combination of components counts as a rocket, inasmuch as the game will totally let you take it out onto the launchpad to see what happens. ![]()
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